Difference Between Augmented Reality And Virtual Reality
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Augmented Reality and Virtual Reality is same, but different confused? Not anymore, I’ll explain each and everything you need to know about Augmented Reality And Virtual Reality. Don’t get surprised if these technologies starts ruling the world in coming years. So, its only fair to know everything about them whether these technologies pose any danger in our jobs just in case…..
One of the biggest confusion in the world of augmented reality is nothing but the Difference Between Augmented Reality And Virtual Reality.
Most of you might be aware that both have their own specialty, however in recent times they have grabbed a lot of media attention based on their promising and tremendous growth in day to day digital world. But, the question and confusion remains, what is the Difference Between Augmented Reality And Virtual Reality
Even when you see the shortened version of these augment reality names it’s even easier to get confused. These are frequently asked and searched by the users like “Is there any difference between VR and AR?” or “Can my VR headset use AR apps?”. Both the augment reality and virtual reality can be used for games, professional settings, and majorly they can used as headsets worn for extended hours.
The big difference between Virtual Reality and Augmented Reality is one you can see with your eyes, and that makes it very easy to explain.
Below is the complete description about the Augmented Reality and Virtual Reality along with the difference.
Difference Between Augmented Reality And Virtual Reality
Augmented Reality vs Virtual Reality for 3d object manipulation. This is majorly concentrates on the digital technology. Augmented Reality vs Virtual Reality market is very high in this 21st century. The working and the effect of these technologies is mind blowing.
And now a days there are different kinds of Augmented Reality and Virtual Reality gadgets. Virtual reality and augmented reality market will be worth 1.06 billion by 2018.
Comparison between Virtual Reality And Augmented Reality.
What is Virtual Reality?
Intro: Virtual reality is just an artificial environment which is created based on the software and it is presented to the user in a manner that the user thinks and accepts it as a real environment.
Virtual realities artificially creates sensory experience, such as sight, touch, hearing, and smell. The term virtual reality derived from the “artificial reality”, by Myron Krueger, has been in use since the 1970s. The term “Virtual Reality” was used in The Judas Mandala, a 1982 science-fiction novel by Damien Broderick.
Virtual reality which are used as a Head Mounted Display (HMD). Holding up Google Cardboard to place your Smartphone’s display in front of your face can be enough to get you in a virtual world. The goal of these gadgets hardware is to just create an illusion of virtual environment without any boundaries that usually associate with TV or computer screens. So whichever way you look, the screen mounted to your face follows you.
The working behind is like the Video is sent from the console or computer to the headset through HDMI cable which is located in the case of headsets such as HTC’s Vive and the Rift. Usually VR headsets use either two feeds sent to one display or two LCD displays, one per eye. As per the manufacturers there will be two lenses which are placed between your eyes and the pixels which is why the devices are often called goggles.
Virtual reality is a computer simulated reality in which a user can easily interact with the real or imaginary environments. The experience of this gadget is very immersive in means of visual, auditive and haptic (touch) stimulation.
The origin of this Virtual Reality is by clunky, the idea of an alternate simulated reality took off in the late ’80s and early ’90s, a time when personal computer development exploded and a lot of people became excited about what technology had to offer.
Nintendo Virtual Boy tried on this prototypes but unfortunately it was shut down after only one year, were marked by failure after failure, so everyone seemed to lose faith in VR.
Then came Palmer Luckey, who is undoubtedly the father of contemporary VR thanks to his Oculus Rift. Luckey built his first prototype in 2011, when he was barely 18 years, and quickly raised $2 million with Kickstarter. In 2014, Facebook bought Oculus Rift for $2 billion. Other popular VR headsets include Samsung Gear VR or Google Cardboard.
Every gadget has its own performance, importance, advantages and disadvantages. Let us check from the below information.
Advantages of Virtual Reality:
- One of most important advantage of VR can create a realistic world so that user can explore world.
- Virtual Reality in education field makes education more easily and comfort.
- Through Virtual Reality user can experiment with an artificial environment.
Disadvantages of Virtual Reality:
- VR is becoming much more commonplace but programmers are still stuck with how to interact with virtual environments.
- The idea of escapism is common place among those that use VR environments and people often live in the virtual world instead of dealing with the real one.
- Training with a VR environment does not have the same result as training and working in the real world.
- This means that even if someone does well with simulated tasks in a VR environment, that person might not do well in the real world.
What’s Augmented Reality?
Image source: http://www.mortarstudios.com.au
Apart from the Virtual Reality there is another gadget which tend to be popular in the market. AR blends the virtual and real. Like VR, an AR experience typically involves some sort of goggles through which you can view a physical reality whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data.
The interesting factor in augmented reality is that the real and the non-real or virtual can be easily told apart.
Wearing Google Glass — This is the concept that can be considered as the biggest effort a company ever made that helps them to bring AR to mass consumers — you can walk through a conference hall and see things ‘pop to life’ around the booths, such as animated 3D graphics of an architecture model if the technology is supported. The goggles aren’t even necessary since you can do this via mobile apps which use a smartphone’s or tablet’s camera to scan the environment while augmented elements will show on the display. There are other creative means, as well.
It is sad that the Google Glass didn’t take off and the company discontinued the product in 2015. Instead, AR apps on smartphones are much more popular, possibly because they’re less creepy than a pair of glasses with cameras.
To make it simple in understanding the most revealing example of AR is Pokemon Go, a viral phenomenon which amassing more than 100 million downloads in a few week. In Pokemon Go, you use your smartphone to find pokemons lurking in your vicinity with the help of a map that’s build based on your real-life GPS signal.
The game is like you have to catch pokemon. And in order to catch the pokemon you have to throw a pokeball at it by swiping on your mobile’s screen and when you toggle AR on, you can see the pokemon with the real world in the background.
As Pokemon GO has a minimal and basic AR interface. But here ares some more revealing examples that include the AR effects:
- Sky Map — a mobile app that lets you point your phone towards the sky and ‘see’ all the constellations you’re facing in relation to your position.
- Word Lens — A Google app that allows you to point your phone to a sign and have it translated in your target language, instantly.
- Project Tango – another Google project which aims to create a sensor-laden smartphone that can map the real world and project an accurate 3D picture of it.
Just like VR ever for AR there will be some Advantages and Disadvantages. Check the points below to know what exactly those are.
Advantages of AR:
- Now days augmented reality can be use for increase user knowledge and information.
- People can share experiences with each other in real time over long distances
- Games that provide an even more “real” experience to the user.
Disadvantages of AR:
- Openness: Other people can develop their own layers of content to display. That could cause information overload and augmenting without permission.
- Interoperability : The lack of data portability between AR environments.
- Regarding user experience, socially using Augmented Reality may be inappropriate in some situations.
- unwanted advertising or unwanted information of any kind could be overwhelming.
- Price – in simple it may be quiet expensive to use it in everyday life and it might be less accessible for small screens.
Virtual reality vs augmented reality difference:
Both technologies AR and VR helps in entertaining and giving the best experience to their customers.
- These gadgets helps in enriching the experience of a user by offering deeper layers of interactions.
- These AR and VR have the potential to transform how people can easily engage with their technology.
- Entertainment, engineering or medicine are just a couple of sectors where the two technologies might have a lasting impact;
However, these two technology serves for the users virtual interaction. The two stand apart because of the few dots which are stated below:
- virtual reality creates a completely new environment which is completely computer generated where as Augmented Reality, on the other hand, enhances experiences through digital means that offer a new layer of interaction with reality, but does not seek to replace it.
- AR offers a limited field of view, while VR is totally immersive.
- Another way to look at it is once you strap those VR goggles, you’re essentially disconnected from the outside world. Unlike VR, an AR user is constantly aware of the physical surroundings while actively engaged with simulated ones.
- virtual reality typically requires a headed mount such as the Oculus Rift goggles while augmented reality is far less demanding — you just need a smartphone or tablet.
What’s sure is we’re just barely scratching the surface of what AR and VR can do. In a report earlier this year, BCC Research estimated the global market for both virtual reality and AR will reach more than $105 billion by 2020, up from a mere $8 billion last year.
If you’re still confused, you can always use a cinematic analogy. For instance, the world of The Matrix corresponds to virtual reality while augment reality is akin to The Terminator. Another way to look at this is to think about scuba diving versus going to the aquarium. In virtual reality, you can swim with sharks and with augment reality you can have shark pop out of your business card through the lens of a smartphone. Each has its own pros and cons, so you be the judge which of the two is better.
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